Kolowis Awithlaknannai
A 500-year-old Zuni strategy game
Plays fully offline
Move one bead one step along a line.
49 intersection points across 3 rows (16 – 17 – 16). The middle row extends one point beyond the top and bottom rows, forming two rounded "serpent head" ends.
Each player has 23 beads. You play the tiger's-eye stones, the AI plays the lapis. Three points start empty: the center and the two end-points of the middle row.
Move one bead one step along any twine — forward, back, sideways, or diagonally. No direction restrictions.
Jump over an adjacent enemy bead to an empty point beyond it (following a line of twine). Captures are compulsory — if a capture exists, you must take it.
After a capture, if the same bead can capture again immediately, you must continue until no further captures are possible.
The rounded ends are active — a bead at a corner of the top or bottom row can jump around the curve to capture a bead at the far end of the middle row, and vice versa.
Capture all opponent beads, or leave them with no legal move.